This changes how you approach every turn and twist in the course, as opposed to Trackmania's arcade-y physics that stick you on the track like a magnet and make turns very easy. Your cars are still Dirt cars, bouncing on small out outcroppings, flipping over, drifting and turning realistically on roads and dirt surfaces. Sure, you're just racing through checkpoints, but it's a ton of fun to try and retry a course, trying to shave seconds off your time.ĭirt 5's Playgrounds largely resemble Trackmania 2's Canyon expansion, with more realistic handling of the vehicles. It's here that the "Playgrounds" become meaningful, as course creators play around with wild jumps and loop-de-loops, or more unique track items like giant dominoes and flaming rings to leap through. I found more enjoyment within Gate Crasher, which allows the creation of tracks in the style of Trackmania. Likewise, I spent less time on Smash Attack than the final option in the preview. Pushing myself to get a spot on a leaderboard has become less enticing to me over the years, so doing so within the confines of the preview build wasn't my jam. Admittedly, I'm not inclined towards pure score attacks. The available courses are mostly flat, a smorgasbord of distinct areas where the player can drift around corners, take smaller jumps, and tire spin in place. Gymkhana will probably be a blast for the trick fiends among you. Finally, there's Smash Attack, which is supposed to have the player smashing through certain objects while avoiding others. There's Gate Crasher, which tasks the player with driving through checkpoint gates on the way to the end of the obstacle course. There's Gymkhana, based on the motorsport of the same name, where you race around drifting, jumping, and smashing through billboards in order to send your score skyrocketing. In the preview build I played, there were three course types to enjoy. Like Trackmania, you begin within the confines of a stadium and can only design and tweak within those confines. "Arenas" is the key word here, as this isn't a full course creator for traditional Dirt racing tracks. In Playgrounds, players will be able to enjoy user-created arena and obstacle courses. The problem is that community is largely a splintered mess, pulled towards different iterations of the game, mods, and hacks to make certain features even work.ĭirt 5 is looking to compete against Trackmania with the series' first course-creation mode: Playgrounds. Laid on top of that foundation is a robust community of user-generated content. The root of the game is simple, straightforward driving, prizing a Hot Wheels-style sense of speed and physics. Trackmania's worst enemy has always been itself.
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